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|  | Hide/Show symbols or set alpha to 0% |  | |
| | | server |  |
| Posted: Tue May 20, 2008 10:55 am Post subject: Hide/Show symbols or set alpha to 0% |  |
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| | | NedWebs |  |
| Posted: Tue May 20, 2008 10:55 am Post subject: Re: Hide/Show symbols or set alpha to 0% |  |
You can switch between the two states with the same button using an if/else conditional:
if(ball._visible){ ball._visible = false; } else { ball._visible = true; }
Now if ball is the thing that'll be getting clicked, then the posting before this holds true. You can use _alpha = 0 versus _alpha = 100 in place of changing the _visible property, but if this is for general public use, it's not too useful to present invisible things to click on. |
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| | | Rob Dillon |  |
| Posted: Tue May 20, 2008 12:55 pm Post subject: Re: Scroll Bar |  |
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| | | kglad |  |
| Posted: Tue May 20, 2008 2:12 pm Post subject: Re: Preloader export to frame scenario |  |
| you shouldn't be using an enterFrame clipevent. that causes your code to repeatedly execute in a loop. use the load clipevent. |
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| | | Whordan |  |
| Posted: Tue May 20, 2008 2:53 pm Post subject: Re: Hide/Show symbols or set alpha to 0% |  |
| Thanks for all the help. I think I got it now. |
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| | | trigger2160 |  |
| Posted: Tue May 20, 2008 2:57 pm Post subject: Re: Importing 2 .as files |  |
| ok thanks, i have got it to work by removing the import statements completely and just using the classes in my code normally. everything seems to work alright now. thanks for your help |
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| | | SteveH59 |  |
| Posted: Tue May 20, 2008 5:20 pm Post subject: Re: Simple text question |  |
Hello again kglad
Is the linkage ID the same as the symbol name? I am looking at your code (quite amazed you can actually type something like that freehand!) and have the impression that there would be ONE text field,(with an instance name of t1).
So instead of having three self-contained different vertically aligned text fields (one on top of the other), the one text field would contain the three different vertically aligned text 'messages'?
I think that's how I understand your script.
Cheers
Steve |
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| | | posterboy |  |
| Posted: Tue May 20, 2008 7:00 pm Post subject: Re: Variable question |  |
i fixed my problem. i don't know if it's an elegant solution but it works...
// this code is on frame 2
var saturnV;
if (saturnV=="rocketFade") { // fade in from frame 4 or frame 5 to frame 2 attachMovie("apollo_launch_mc", "apollo_launch_mc", 1, {_x:300, _y:83}); apollo_launch_mc.onEnterFrame = function () { this._alpha -= 12; if (this._alpha <= 0) { apollo_launch_mc.removeMovieClip; delete this.onEnterFrame; } } } else if (saturnV=="noFade") { // stops rocket fade when clicking from frame 3 to frame 2 apollo_launch_mc.removeMovieClip; } |
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| | | jlucchesi |  |
| Posted: Tue May 20, 2008 7:57 pm Post subject: Re: Scroll Bar |  |
Hi - I have a similar situation. I've concluded that the scrollbar must be a very complicated thing because there aren't very many simple ways of imitating the UI component. I did come across this item: LINK but its extremely cool, easy to use and allows a lot of customization of the assets. It might be worth looking at. It was perfect for one of my projects and useless on another - but I hope it helps you.
JL |
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| | | cfords |  |
| Posted: Tue May 20, 2008 8:20 pm Post subject: Re: Preloader export to frame scenario |  |
I see that, I tested it online and the SWF locked on the preloader. It's all good now, thank you. I will try to figure out the preloader itself now. It seems that no matter what I do the preloader progress bar appears at about 50%. Otherwise everything is fine. If I uncheck "Export in first frame" on my embedded font component and load classes into the 3rd frame where my main movie starts on the 4th frame, my text never loads. I am going back to school  |
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